Beta versions will come out several times a year for the public to consume regardless. Remember, Patreon backers will get early access to the modular city kit/road meshes and textures, and depending on the sum donated, early access to the map (10$ or more a month). The more shot angles the better, just make sure to remove the address numbers first for privacy reasons, as I don't need to know exactly where you live!ĭon't be surprised if you see a few house models and many bridge models make it back to Roane County Tennessee map as I've also been porting a few that way as-needed. Would you care to have your house modeled and placed in the city somewhere? Upload a picture or two of your house and send them to me via private message. RAM requirements won't be nearly as steep as Roane County Tennessee USA map, as there's no dense forests here on this map. Currently it is looking like I should be able to stay under 2~3GB of VRAM use on max settings.Īlready there is around 100 miles of roadways in the map, plus at-least a dozen miles of city roads laid down. Doing my best to keep performance in check, that being said, you should be fine provided you don't max out the reflections. The map itself is quite large, 10.6km x 10.6km land mass, and for comparison, the city is already about the size of Occam's Garfield Heights, that being a very beautiful city I might add. This map will shame all my other maps - promise that. So keep an eye out for the Patreon link above and below. The kits will be available early to Patreon backers (link will come in the next day or so), as I am disabled physically, so it'll help keep me motivated (and I am paying for Maya + I had to buy more RAM and another SSD to have the ability to even make the project as I kept running out of RAM). This is a heavily WiP map and as such it won't be out for another month or two easily. You can use them in parking-lots like fast-food restaurants and the such to direct traffic. There's even roadway letting stencils for arrows and 'only' demarcations. The kit is a hefty 100mb or so, mostly models, as they share many textures. It will all be released in the near future as a road/highway/bridge/tunnel/rail/subway kit (rail is same measure as default for other maps and rig-of-rods track gauge too). No more dreaming, hoping, wanting, and waiting for this stuff. Mosaics contain all the textures on an object in one texture, and reduce LAG. Mosaic LOD's (level of details, these are simple meshes used when far away) to help keep draw calls lower are currently being implemented on the most commonly used items in the set, and also the more complicated multi-texture objects. With tapered edges, and a large variety of half-piece intersections, you can mix and match your dreams with putting things together almost perfectly from what you pictured in your head. Now you too can build the city of your dreams, that looks almost as good as most any other games out there released in the last few years (when done correctly). ALL pieces feature built-in collision to be used in an unlimited manner in the forest brush. Every shape and style has already been completed and almost all feature multiple LOD's. You'll help a disabled man out & I can purchase commercial-quality/licensed assets for use in this map, for everyone to enjoy!īut wait, besides getting a free (when it's released it will be free) map, what's in it for the community?Ī Road, Highway, Bridge/Tunnel, Rail and *SUBWAY* tunnel kit with over 720 unique pieces to choose from (now including Los Angeles style FLOOD CONTROL CANALS). Please help support this project, my 3d Modeling software isn't free. Seeing as BeamNG team hasn't (yet) hired me, I thought I'd do this for myself, and for the community.įolks donating 10$ or more per month get subscribed/access to the 1~2 monthly betas and can play the map as soon as I send the links out (every other day, max 72 hours response time). I learned to model just to mod this game better. The city of my dreams, is becoming a reality. This map already has *hundreds* of hours of work - even before it went End-Of-Life last year, to be replaced with this one, containing all the old map did, and more. Out of the ashes of So-Cal Interstate, a new map is born. I try to keep most of the map open for use, as I enjoy driving it also. Heavily WiP but still can be driven around aside of some closed off roads under construction here and there. Support the Patreon to make sure you get the newest version with the most features, as I'm on a fixed income and this costs me out-of-pocket.ĭisclaimer: Content subject to change, many areas are not completed properly yet. Some things pictured are in the current supporter-only beta (updated 1~2 times a month) and may not be in the repository version yet.
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