![]() ![]() Banking a grenade off a wall, down a slope and onto an opponent’s very cranium is priceless enough, but to add joke to injury as the targeted worm freaks out all the while the grenade’s fuse is going down. ![]() Taking advantage of randomness makes for some ridiculous situations, and the best part is if a group of players hate randomness, the option to turn off random elements is readily available.ĭoesn’t count unless you called it – Worms 2 provides an abundance of “DID YOU SEE THAT!?” events, every match will have at least one. Crates fall from the sky giving players jetpacks or gigantic concrete donkeys which plow through the map, players can spawn a clear across the side of the map from each other or within punching distance, and landmines and oil drums can make for some high damage opportunities. Grab bag of fun – Few games incorporate random elements outside of the party genre, but Worms 2 doesn’t shy away from a little silliness here and there. Games can get really specific and confined or absurdly broad and ridiculous, it’s all up to the players! one big open field, two small islands, etc.), allow and disallow any weapons as well as change ammo availability, and much much more. ![]() Amongst many, many options are the ability to modify length of the game as well as the rounds, change default terrain types and options (i.e. The star of the show, however, is the gametype creator and editor. Plenty of hat options are provided for the worms as well as a large amount of voice sets and tombstones. Ultimately, seasoned players will be able to create gametypes that focus on fun versus strategy or vice versa, and be all the better for it, but the starting options are ample and lead to comprehension in short time.Ĭustomization extravaganza – Players are given tons of bits and pieces to change about gametypes as well as their own worm teams. Evaluating risks when in limited supply of a certain weapon, spending a turn picking up supplies rather than taking out worms, or playing defensively versus offensively is a big part of playing Worms at a strategic level and rewards attention and foresight. Figuring out what each weapon or tool does and how to use them effectively, however, takes time. The core system of the game is easy to grasp, even the wind mechanic fits in nicely when it comes to making calculations. Crates drop from the sky to provide random support, landmines scatter the land, and initial worm placement randomizes to give each game a unique feeling.Įasy to learn, tough to master – Pick your weapon, aim and shoot, deal damage. The main mechanics involve setting a trajectory angle and power to hit your desired opposing worms, dealing damage and destroying terrain as you do so. Players are given a sizable arsenal in any given game of Worms, easily modifiable to fit desired game settings and weapon constraints, but for the most part the selection boils down to fired/launched projectiles (bazooka, shotgun etc.), thrown projectiles (various grenades and bombs), utilities (grappling hooks, jetpacks etc.), and super weapons (air strikes, super explosive sheep). Worms 2: Armageddon is a game of strategy and precision as much as it is a game of random luck and good ol’ fashion explosions. Worms 2: Armageddon employs the tried and true artillery game formula flawlessly (as it has been for years) and provides plenty of content to mix up the gameplay, and keep Worms 2 showing up as an answer to “What should we play?” time and time again. Worms 2, as with every other iteration of Worms, is a turn-based artillery shooter of the two dimensional sort sporting a lengthy campaign with 35 missions, tons of custom game customization options and a random map generator to ensure every non-campaign game will be a uniquely explosive experience. Worms 2: Armageddon was developed and published by Team 17 and released on Jfor 800 MSP.Ī good multiplayer XBLA title facilitates fun with friends on the couch and Worms 2: Armageddon has couch-side fun for four friends even with only one controller.
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